rsecθ

rcotgθ

rcosecθ

Girar los ejes

I = (4, 1)
O = Intersect(xAxis, yAxis)
k = Circle(O, I)
H = Point(k)
i = Line(O, H)
j = OrthogonalLine(O, i)
C = Point(i)
c = Circle(O, C)
E = Intersect(c, j, 1)
B = Point(c)
a = Ray(O, B)
r = Segment(O, B)
b = OrthogonalLine(B, i)
d = OrthogonalLine(C, i)
e = OrthogonalLine(E, j)
F = Intersect(a, e)
D = Intersect(a, d)
A = Intersect(b, i)
E' = Intersect(c, j, 2)
θ = Angle(C, O, B)
rcosθ = Vector(O, A)
rsecθ = Vector(O, D)
rcosecθ = Vector(O, F)
rsenθ = Vector(A, B)
rtgθ = Vector(C, D)
rcotgθ = Vector(E, F)
g = OrthogonalLine(E', j)
G = Point(a)
α = Angle(F, E, O)
β = Angle(O, A, B)
γ = Angle(O, C, D)
F' = Intersect(g, a)
z = Vector(F', E')
h = Vector(F', O)
C' = Intersect(c, i, 2)
l = OrthogonalLine(C', i)
D' = Intersect(a, l)
tgθ = Vector(D', C')
δ = Angle(O, C', D')
u = Vector(D', O)
ε = Angle(O, E', F')
J = Point(xAxis)
f = Line(O, J)
m = OrthogonalLine(O, f)